Posts Tagged ‘DM’

The DM’s Role/Rule in 4E, Organized Play, and Beyond

February 28, 2012

As a D&D child of the 70’s and 80’s, I’d never questioned the rule of the DM.  It’s our shared game, but the DM is the glue that holds it together.  The DM makes up the adventures (or prepares the published modules) and runs them, adjudicating both the players’ actions and what response the adventure has in store for them.  Players know the rules, but don’t have perfect knowledge of how those rules are applied in the game world for any particular situation.  In other words, the role of the DM is to rule.

But that’s not necessarily true these days.

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I survived the Tomb of Horrors! (Though I didn’t finish, neither did it finish me) Part 1

February 28, 2012

With the upcoming limited edition re-release of the original core AD&D books (check with your LFGS for April – part of the proceeds goes towards the Gygax Memorial Fund), one of our local DMs, Clyde, decided he wanted to revive some old memories and run a bunch of us through the original Tomb of Horrors module.  A recent return to the fold of gaming, Clyde was a gaming child of the 1980’s as I was, but had last played in the AD&D days. Rejoining the D&D world through the Encounters program I was DMing last August, he has since jumped in with both feet, two-fistedly DMing or playing in upwards of six games a week, both 4E Encounters, Lair Assault (he’s become our main DM for that), Gamma World and Pathfinder.  Though he had a full group of 6 players sign up for this weekend’s run through almost immediately, he consented to run a test last week at the local gaming con, KitCon, after I ran the Lair Assault Talon of Umberlee for him to play for a change.

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