As I related in my previous post, our old DM from a multi-year 3.0 homebrew has taken over running a regular 4E game for my Thursday night gaming group, and being who he is, can’t help but change things. Last time I discussed identifying magic items, and withholding their abilities until worn for at least 24 hrs. This time, I’m going to try and figure out how replacing Milestone refreshes of Daily Magic Item uses with Magical Surges changes things around.
Posts Tagged ‘4th Edition’
First off, Mea Culpa on The Keep on the Borderlands articles that have been mentioned but failed to materialize. Work and other obstacles have stalled me on that front. But as my players have recently reached fourth level, and are taking a much deserved break back in the relative safety of the Keep, I may have a chance to catch that up as I prepare for the second half of the heroic tier.
In the meantime, I have started playing in another 4th Edition game with a different group, this time a weekly game (more or less) run by our old 3.0 – 3.5 DM. While I am having fun, I feel the need to share some of the changes and modifications he’s made to the game, both for my own sanity but also so I can think through the implications and perhaps get some help pointing out the potential pitfalls, and avenues for exploitation. The backdrop will be somewhat familiar to most 4th Edition players, as these stories will involve us progressing through his interpretations of the Heroic Tier adventures, starting with H1 Keep on the Shadowfell.