Archive for the ‘After Play Report’ Category

1st Ed Greyhawk Campaign

April 15, 2012

I expect more folks will be exploring older editions of D&D as the D&D Next speculation builds, and in anticipation of the promised play-testing sometime later this year (or early next).  The re-issue of the original AD&D core books this spring/summer practically calls for it.  So cue the announcement from the local gaming store that a DM has stepped up to run a monthly 1st Edition Greyhawk game.  Now, I am an old fan of the World of Greyhawk – but specifically from the original presentation in 1st Edition AD&D.  I had most of the box sets and modules based in Greyhawk up until the advent of the Greyhawk Wars meta-plot, after which I kind of lost track of events and situations.  So in my mind, Greyhawk will always be stuck in those early days, which means this is an opportunity to revisit the imagined lands of my childhood.  I remember when my best friend in grade school showed off the original Greyhawk maps, and we gleefully recognized names and locations alluded to in some of our favorite modules.  Later, when I got the first World of Greyhawk boxset, it gave actual map coordinates for many of those same adventures, which brought a sense of depth to the world.  All of which leads this campaign idea to be just my sort of thing.

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Marvels, Mutants, and the Murder Castle

March 6, 2012

Available right now in PDF from DriveThruRPG.com and later this month in print, the new Marvel Heroic Roleplaying game is by Margaret Weiss Productions, the same folks who brought you the SerenityBSG and Supernatural rpgs.  More to the point, they are the ones who did the Smallville and Leverage rpgs using a system called CORTEX Plus, a variation on their standard dice pool system from those earlier games that is extensively modified to suit the particular game and genre being emulated. With Smallville, you’ve got dramatic tv series with powers rules that under the hood could do just about anything the awesome indy game Prime Time Adventures can do, though with a more codified tactical structure.  Similarly, from what I’ve seen of the Marvel game, it does a similar job for high action serialized stories (ie comic books, or even, dare I say it, the pulps!).  As PTA is to Smallville, I see Spirit of the Century (or more generically FATE) is to Marvel Heroic Roleplaying.

Friends of mine worked on the book, and the preview I’ve seen so far looks beautiful.  I ran a demo of the MHR game at my FLGS, The Gaming Goat, this past Saturday.  This was to be part of the official ‘Launch Party’ for the game, but since the print books have been delayed a few weeks, the Goat’s party has been postponed until April.  I showed up, anyway, in case some didn’t get word of the reschedule. Good thing, since two players showed, and a third who was awaiting a later D&D Lair Assault game joined in.  Since we were pressed for time, rather than run the prepared ‘event’, I simply started with my players choosing their demo characters, and followed the premise that suggested; Spider-Man, Captain America and Wolverine walk into a bar…

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